After choosing my shots, I received the footage from the producer. 2 of the 4 shots that I was taking on, had to have muzzle flashes added first which were being done by someone else, so I did the other 2 first.
These both involved a soldier in a headlock being shot at and I had to add bullet hits, blood and sparks. The predominant effect used was particle world to create dynamic blood effects. This let me move the emitter to cause the blood to react and move realistically with the momentum of the face wound. I then applied a vector distort blur to this to avoid it looking like particles and more like it's clumping together.
I also used particle world for the sparks in the background along with flashes of glow. This came out pretty nicely I think. The part that I wasn't as proud of is the bullet wound on the face. I think this doesn't look realistic and could have been done with more texture and bloody wetness for the gore and realism.
Overall though, I think these first two shots have come out nicely. I submitted these two shots for review on Frameio and they both were approved first time so that is really good, I'm happy with that.
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