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The second drone destruction was much easier than the first but I found more satisfying. I didn't have everything fall apart since this was more of a glitch and shut down rather than full destruction. I really enjoy the way the ring and shields just fall as the idea is the electro magnets would turn off. I also keyframed the emission shader turning off as well which I am really happy with.
The moment in which the wanderer punches inside the drone's jet engine was a slightly more tricky part. I first thought of tracking Liam's hand to attach the drone to, but since there was already the 3D camera's movement, I ended up doing it by eye. This seems to work in the viewport, however I will have to review this once rendered and composited.
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Speaking of rendering, I am starting to render the backlog of shots through the nights and during the easter holidays, I plan to render through day and night. This is the first time I have used AOV render passes for diffuse, emission, specular, and indirect. This should be very useful in compositing. I'm really happy with what Dan has done with the textures, I think they look incredible. I am again using HDRI images shot on location for the lighting to be as realistic as possible.
At my current pace I hope to get all drone animation done in the next 2 weeks. This is slightly over schedule but the time waiting for finished drone has pushed me back a bit. However I'm still confident I can get the film finished in time.
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