The renders have mostly come out nicely, the textures really add a great amount of realism, roughness map especially. The main issue with these is that most shots are too shiny. Since I had rendered with AOV render passes, I thought this would be easily fixable. But when I started attempting to combine these renders passes, I found the results didn't come out as nice as the beauty pass. Dimming the amount of reflection also only changed how much reflectivity there was, not the diffusion. I experimented playing around with blurs and mattes to create the same effect, but it was quite a long winded way of making little difference.
In the end, what I have done most of the time is just dim the whites in colour correction to at least make the specularity less noticeable. The only AOV pass that I really used was the emission pass for create glows and lens flares from the lights on the drone. This has gone well and also grounds the drones into the scene.
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I am happy with the composite of most shots, usually involving colour correction to bring down contrast and raise the blacks a bit. Then I slightly blur to match the footage, some shots have focus shifts where I have used camera lens blur to achieve this and match the anamorphic lens effect I achieved with the filter.
If I have time, I plan to swap out these renders for slightly more diffused renders. This is something I can do pretty easily but it is a shame that I have to.
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