Wednesday, 23 January 2019

VR Dreamscape - Technical Problem Solving

As I've been continuing to work on the VR project, I have kept running into more and more issues. I tried one more test using a flat composition which made me realise that it was not going to be possible to achieve what I was thinking of doing using that method.

https://www.youtube.com/watch?v=dEQG2N_Swz8


After some further research, I discovered the VR environment features within After Effects. This consists of a three dimensional composition which is then rendered from 6 angles and merged into a map that can be read and wrapped by YouTube for seamless 360 video.

While this makes better results, it is still very fiddly to work with. I have been struggling to make the scene work as some effects aren't compatible with the VR systems in After Effects. This has caused many stitching issues like you can see below. I used particle world to create the shooting stars, however my first test didn't work well. The 6 sections of the world are visible as the 3D space of the particle generator doesn't seem compatible with VR. This will take further experimentation and problem solving in order to figure out.

https://www.youtube.com/watch?v=KCMqNppQlYU




 

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