I tried a few different approaches with the design. The first starting from the centre of the eye, the second being a screen coming down over the eyeball and the third loading from the side.
Of the actual graphics themselves, I prefer the third version as it is similar to where I started going with the HUD graphics themselves. I do really like the idea of the screen coming down over the eyeball, though this is the harder of the three effects because I have to create a very fine mask around the eyeball itself.
I also want to make sure I have the effect emit a light of sorts, as I like the image of the character having one eye glowing in wide shots.
I will finish developing the aesthetic of this element once I am in production of the actual shots.
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