I started by filming footage of Alex pretending to throw a card into an apple. The card already had an apple placed into it. I filmed in 60 fps so that I could slow down the footage a good amount. I moved the camera in a whip pan to the apple so it wouldn't be obvious that the card was already there.
I then worked with the time remapping to accentuate both of these, speeding up the throw and impact, and slowing down the middle section. Doing this adds a greater contrast between the movements.
I ran the 3D camera tracker on the footage to create a 3D scene. This proved a bit tricky as there wasn't enough to track throughout the second half of the shot. I had to manually move the 3D camera for some frames as the tracker couldn't work it out.
The card was made using a pre-composed solid, this allowed me to go inside the pre-comp to edit the face of the card at will.
I realised after filming that the card in the apple was the wrong way round. To fix this I had to use MochaAE to track the plane and corner pin the image of the CG card to that tracking data. I wouldn't have had to do this if I had thought about the card more when filming the footage.
The conditions for the competition wanted at least one effect asset from their website to be used in the shot. I attempted to add small puffs of smoke and other semi realistic elements, however they had to be so subtle that they were more or less useless. I instead then made the piece more supernatural, theming the effect of the powers of the superhero Gambit. This let me use many effects from production crate.
I personally still prefer the more 'realistic' version without any effects, however I am still pretty happy with the Gambit effects. The most satisfying thing for me is the switch when the card slows down. I am really proud of how simple the effect is but also think it looks convincing enough.
https://www.youtube.com/watch?v=4wearbkSXmk
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