Thursday, 18 January 2018

Character & Narrative: Week Seventeen: 15th - 18th January

This week was a stressful one. We have had a mad rush to get it finished. I had shot 22 to do and many more inbetweens and compositing parts. 

As we got to the end, it was clear we weren't going to get our animation totally finished. We decided to scrap shot 22 since the two shots either side of it still communicated that the gnome was standing up and walking out of the box. 

I really enjoyed the workflow of this final process however. When I would finish the inbetweens of a shot, I would upload it ready to be coloured. And I would often get messages from Alex as soon as another shot is coloured for me to then put it straight into the edit. 

I have really enjoyed the compositing of this project. I find it really satisfying and it really does a lot to make the image pop. I really love the result of 5 because of the parallax and the lighting bouncing off the foreground trees. I feel that this really helps to enclose him inside these trees and adds him into the environment. Shot 6 was a complex one because of how it transitioned between places, but I'm so happy with the result. I used a mask to create the effect of the light passing around the foreground tree. 

14 was the only one that I used after effects for because of the 3D camera shift parallax following the gnome through the canyon.

The extra effects where a water splash in the first shot, which was fun to animate because it was much more natural and easy compared to what I have been doing throughout the project. We decided to leave the fire out of the animation in the end. This was because I didn't have time to animate my own flames to use, and I couldn't find any free fire VFX assets online.

As we didn't manage to finished everything we'd hoped, we will do the last few things after submission just for ourselves. 

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