It was hard to make a version that was looping nicely as well as the HDRI hadn't come out successfully to create realistic lighting. I think this was due to it being a small space so the stitching process was struggling. This would have worked with a 360° camera and would have given me realistic lighting, however I didn't have access to this tool.
I instead then decided to create a fully CG hallway within Maya. This made everything look cleaner and also felt more in line with the brief being an 'animation' challenge, it felt weird to have real life background plates.
So then I finally got onto actually animating, and this was were the real challenge began.
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