I very much enjoyed doing the Maya animation tasks, it's a very easy thing to get used to with the interface being incredibly intuitive.
I found the graph editor so useful and also very easy to pick up because it uses the exact same principle as graph easing in Animate, Premiere, After Effects and many others.
I really like how each polygon object has it's own path. Especially when doing the segmented pendulum, it was so useful to break up with movements and even edit them from the graph editor. I can see so many great uses for this and I can see it making refining movements so simple and effective.
Obviously, I also animated the TARDIS and spacestation, the TARDIS was a bit more complex because I was trying to get weight in it's landing but I found this exciting to try.
I did have some trouble when I came to exporting these final playblast videos. Whenever I did it, it would just export as a blank green screen. I was really confused by this but it turned out that this was something to do with the default player it was opening in as when I opened the video file from its saved location, it was working just fine.
I did have some trouble when I came to exporting these final playblast videos. Whenever I did it, it would just export as a blank green screen. I was really confused by this but it turned out that this was something to do with the default player it was opening in as when I opened the video file from its saved location, it was working just fine.
I think that I actually enjoyed modelling in Maya a bit more than animating. Maybe because it was more of a new feeling that the animating as that feels very familiar and comfortable. I did really enjoy animating though as it was great to see these elements come to life and it's so easy to do not having to redraw anything if you want a different angle or movement. I am very excited to further explore 3D modelling and animation in Maya.
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