The last two shots I had to complete for the ROAM film needed muzzle flashes from another artist first. So once they had arrived, I got to work on adding the blood. These two shots required some rotoscoping first since there were other characters going in front. This could be a pretty rough mask since the shots are so quick and the flashes distract.
I used the same technique to create the blood as the other shots. Combining VFX assets and particle simulator. This create a realistic dynamic to the blood. The second shot got approved first time, but the second one has been asked to be made more gory, to make the blood spread much further.
I'll be doing this in the coming weeks along with other shots since I have been asked to take on more shots with blood effects because they like what I've done so far so that is nice to hear, and should be good experience.
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