This week I had two shots to animate. I think that having the schedule is really helping me plan and see what I should be doing, and will easily tell me when I am running behind on our plan.
I finished the first shot very fast as it was only a foot with rather simple movement. This was a good one to start with to get me back into the mood of animating. Since it was such a simple shot I decided to do the inbetweens at the same time.
My second shot was shot 3. This took much longer since it was a more action based shot, with full body running. Not only that, but it was from the front and from a low angle, making it even harder to draw. I took reference video of me running to try to understand the difficult angle however my first sketches looked very off. He looked as if he was more hopping from side to side than running.
I asked for feedback from multiple sources and then changed a few key things. I redrew the arms on every frame to make it swing much more. This really helped sell the weight of him pulling himself along. I made his body twist a bit more with these more drastic arm movements. I then also changed the feet so that for 1 frame of the cycle, the under sole can be seen. These changes really did so much to fix this shot. After I had drawn over these sketches with the linework and done the inbetweens, I then added the subtle squash and stretch in the bounce of his steps by resizing the frame.
I am really happy with the result of this shot especially because it was really frustrating me when it was not working.
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