Wednesday, 27 December 2017

Character & Narrative: Week Thirteen: 18th - 24th December 2017

This week I did the sketches for shot 18. I followed the reference video quite closely for the correct weight and speed. I made sure to match up the end with shot 19's opening. For the middle frames of the throw, I decided to add a smear and stretch out the arm and lantern to accentuate the quick motion. 

I did make a start on the keyframe skeletons for shot 12 however I didn't manage to finish them since it is the run up to christmas so I'm still a week behind, however I hope to set aside a good few full days of work late next week to try catch up. 

Wednesday, 13 December 2017

Character & Narrative: Week Twelve: 11th - 17th December 2017

I started by finishing off the keyframes linework for shot 14. This didn't take too long which let me get on with shot 22. 

To save time and make it easier, I decided that shot 22 could be done as a walk cycle, since he didn't need to be acting much and it was just him walking away at the same angle through the whole shot. I still found this quite difficult like shot 14, so I think it may be that I am not confident animating this character from behind. This shot still requires a few inbetweens to smooth it out but the shot is as complete as it needs to be at this moment in time. 

I later decided, while rewatching this shot, that he looked way too confident. After just being put through this hellish experience, he wouldn't be walking so normally. I now intend to come back to this shot and change or redraw it to be more downbeat and slow.

Sunday, 10 December 2017

Character & Narrative: Week Eleven: 4th - 10th December 2017

This week I kept working on shot 7, drawing linework over the sketches that I finished last week. I enjoy doing the linework as it's relatively easy as I have already done the hard work of the sketches. 

Shot 14 took a lot longer than I expected. Even with the reference footage, I found it surprisingly difficult to draw the poses to a level that I was satisfied with. I kept redoing frames until I was happy. I am now in a place where I am ok with the keyframes. I still have to go over and do the linework for this shot but this means that I am running a week behind schedule as I should have done shot 22 in this week aswell. I believe that I will be able to catch up over christmas as I will have some good full days to slog away and get back on schedule. 

Sunday, 3 December 2017

Character & Narrative: Week Ten: 27th November - 3rd December 2017

I started the week still working on completing the keyframes for shot 19. I knew this would be a hard one to do, but even with the maya reference this was still taking a long time. Most of the week was taken up with doing this. 

Once I had all the sketches done and checked and double checked, I could move a bit quicker with inbetweens and linework. This was much easier to do and I got through all linework on the keyframes and breakdown inbetweens within a day and a bit. All that is left to do on this shot is final linework inbetweens but I will be coming back to that in a few weeks since I had other shots to do too.

We decided shot 6 could just be a hand that is move across the panning screen since it would save us time. I just drew it three times to give it some wiggle. 


Shot 7 was the other one I had to do this week, but unfortunately I only managed to get the initial sketches done since shot 19 has pushed me behind schedule. I will have to fit that in next week with 14 and 22.

Saturday, 2 December 2017

Study Task: Walk This Way

I again really enjoyed this task to practice walk cycle theory. Using moom was straightforward and enjoyable to create this walk cycle. I personally found it easier to make the cycle with the default smoothing on as it would then make an inbetween that was close enough to what I needed, which I could then go in and manually alter anyway. 

When rendering, I also did a pass with the stepped movements to just show the poses themselves. 

In hindsight, I could have spent more time to give the walk more character and visual interest but do still I feel I have a good understanding of the poses and weight in a walk cycle, especially as this project progresses, since the character in our animation is nearly always running.